
April 27 - 30th. 2020
An educational experience to promote the creation of video games and the acquisition of personal and professional skills in VUCA environments (Volatility, Uncertainty, Complexity, Ambiguity).


The world is becoming a volatile, uncertain, complex and ambiguous environment.
This type of situation forces us to develop a series of skills that will help us balance and minimize the effects they can produce. Combat uncertainty through acceptance, knowledge and empathy; counteract complexity with clarity, simplicity, and simplicity of execution, and manage ambiguity through agility and responsiveness.
To Encourage
The creation of video games (serious games) beyond the recreational format, focusing in different areas such as education, training and health.
To Promote
The acquisition of different skills within VUCA environments (volatility, uncertainty, complexity, ambiguity).
To Make Aware
About game-based educational methodologies to increase motivation and facilitate the transfer of knowledge and the acquisition of transversal skills.
To Connect
Students, teachers, parents, and professionals from different areas to co-create projects with a high social impact.
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